This city is afraid of me. I have seen its true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout 'Save us!'... and Gon's Balls will whisper 'First... comes... rock!' Hah!  Made you stare at Naruto's Marshmallow!  Pushing the logo off-center to drive TheOcean insane.  
 
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  #1  
Old 12-20-2009
OverMind's Avatar
OverMind OverMind is offline
 
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Default Mafia:TFG

Mafia: The Forum Game [Beta]
All the fun of the popular party game, without the need for real-life social interaction.

General Overview

Terms:

1. At its core, Mafia is played between two teams; the town and the mafia (i.e. the namesake of the game). Needless to say, the town collective are the protagonists while the mafia are the antagonists.
2. A GM (i.e. Game Master) is a neutral player who, while not a player in the game, is directly involved by moderating and making sure everyone follows the rules.
3. The mafia and the town can be further differentiated by some (not all) members possessing specific, unique abilities; they are referred to as roles. The GM is responsible for assigning roles at the beginning of the game. Not every player will necessarily have a role and no roles are announced at the beginning of the game. A role is only revealed after the respective player has died.
4. The round is the total length of time it takes for the game to end (i.e. with either side winning). A round is further subdivided into days and nights. During the day, players are allowed to vote, use their abilities, etc. During the night, voting is stopped and the only players ‘active’ are the mafia. Days and nights last until the GM officially stops them and posts a summary summarizing the events of that day or night.
5. The recoil is the discussion that proceeds an ended round. Players can post their personal experience of the round, or discuss rule changes.

Instructions:

The objective of the town is to eliminate all members of the mafia. The objective of the mafia is to outnumber the town (which would, by consequence, allow them to have a voting majority). The difficulty is that the town is unaware of who the mafia is – it could be anyone – but, surely, the mafia co-inhabits the town with its peaceful citizens, blending in and remaining almost unnoticeable. Notably, a legitimate team effort is required on both ends for either side to be successful. The mafia has an advantage, however, since they are aware of each other’s identities. On the other hand, the town has the advantage of numbers, outnumbering the mafia significantly.

During the day, all members of the town (including the mafia members who conceal themselves as innocent townspeople) vote on someone amongst them to lynch (i.e. kill, without trial) in the game thread. This could involve having an open discussion, or voting whatever way you feel like. Be warned that, with the mafia amongst the town, voting in unison with others could be working towards the mafia’s ends; the killing of innocents. At the end of the day, whosoever has the most votes by the end of the day is killed off and their role revealed by the GM in a summative post.

Similarly, during the night, the mafia members themselves have a secret discussion amongst themselves to kill a specific target in the town via PMs. Ultimately, the leader of the mafia, the Godfather, PMs the GM a target after consulting his team. It is highly recommended that mafia members come to an agreement before the PM is made. Mafia members can elect to kill themselves if strategy requires it. The GM ends the night by posting the surely gruesome death of the mafia’s victim in the game thread as a summative post.

Summaries

As mentioned, the GM will write summative posts, detailing all the events of that turn. For day phase, this includes:
- A descriptive narrative which takes into account every player’s actions and that day’s events
- An abridged list, in point form, detailing the narrative above
- An updated player list, with the deceased marked with [STRIKE] tags

For the night phase, a narrative of the mafia victim’s death and an updated player list is sufficient.

The GM has the authority to fit in a logical sequence of events. For greater flexibility, the GM should fit event occurrence in real-time, allowing for the earliest events requested via PM by players to take priority, if possible. Basically, it’s the GM’s call in how a day plays out. Of course, the GM’s reasoning should be fair and rational.

The Rules

1. The GM’s decisions are the ultimate level of appeal. Any issues with the GM’s decisions should be discussed via PMs. If you derail the game with arguments, the GM has the authority to kill you. If you must make it public, leave arguments for recoil.
2. When a player dies, said player is eliminated from the game. As such, please refrain from posting. Ghosts? There’s no such thing as ghosts.
3. Days should last up to 20-23 hours, and nights should last from 1-4 hours (i.e. both should sum to 24). Nights are truncated in time for the benefit of the town. If the mafia feels that the time offered at night is not sufficient, they can arrange to send in PMs during the day, well in advance, listing a primary victim and substitute victim. In the case that the primary victim is lynched by the town during that day, their night kill defaults to the substitute.
4. If you anticipate being absent for a part of the game, give 24-hour notice. If you anticipate being very inactive, just refrain from signing up. Don’t post that you’re not signing up; not posting at all during sign ups is indicative enough.
5. Only votes in this format Vote: [username] count. If you wish to undo a vote, simply make another post in the format Unvote: [username]. The GM is responsible for tallying votes. Once a majority is reached, voting ends.
6. The mafia comprises of roughly 1/4th of the town. Round down, if necessary.
7. It is against the rules to betray your team to the town if you are in the mafia. The only exception to this is the Usurper role and, even then, there are specific conditions to this.
8. The recoil should, at most, last 3 days.

Roles

The Mafia

Note: The Godfather role is mandatory. Any other mafia role is optional; it is up to the GM to include or exclude them depending on personal preference. To fill the 1/4th quota, the Goon role should be assigned.

Godfather:
1. The Godfather leads the mafia. As such, he chooses his minions from the player list (i.e. creates his own team) and, in doing so, assigns a second-in-command, third-in-command, etc. If the Godfather is killed, the second-in-command (and so on) is promoted to the Godfather role.
2. The Godfather sends a PM to the GM each night indicating the mafia’s next victim. That player is killed at night’s end. If the Godfather fails to make the PM in a timely fashion, the GM may contact the second-in-command (and so on) for the kill.
3. The Godfather is naturally immune to investigative roles, and shows up as innocent. This is subject to the powers of others, however.

Cleaner:
1. Up to three times in the round, the Cleaner can PM the GM indicating that he will “clean up” the body after the mafia has claimed its next victim. At night’s end, the mafia’s kill is announced but the town does not learn the victim’s role (if any), the victim shows up as a townsperson.

Extortionist:
1. Every other day, the Extortionist can blackmail or intimidate a player.
a) Blackmail; The targeted player cannot use his role.
b) Intimidate; The targeted player cannot post in the thread and, by consequence, vote. If the intimidated player speaks out in the thread, he has a 50% chance of getting killed at day’s end.

The Con-Man:
1. The Con-Man can guess any player’s role by PMing the GM each turn until he gets a role correct. The player must be alive.
2. If the Con-Man is correct, his role "activates" and he “steals” that player’s role (i.e. gaining all abilities) for 5 days, while the victim becomes a powerless townsperson during that time.
3. This power is lost if the victim dies, the Con-Man voluntarily gives up the role or the 5 days are up.
4. The Con-Man can guess another player's role by voluntarily giving up the stolen role (thereby, returning it to the victim) or if the current victim is killed. If correct, the 5-day counter restarts. The Con-Man cannot hold multiple roles simultaneously.

Kidnapper:
1. During the round, the kidnapper can kidnap one player and hold him/her hostage.
2. The hostage cannot vote or use his/her power in the time that he/she is kidnapped.
3. The ransom note must briefly detail a demand which is reasonable, a judgment the GM must make. If the demand is met or the kidnapper is killed, the hostage is freed, otherwise the hostage is held indefinitely (regardless of day) until either event happens.
4. If the Kidnapper is investigated, the hostage is freed.

Framer:
1. Each day, the Framer can plant incriminating evidence on a player. If that player is investigated, he is determined to be guilty.

Goon:
1. Like a townsperson, the goon has no special abilities. However, being a member of the mafia, he has equal say in suggesting targets to the Godfather and must be killed for the town to win.

Usurper:
One of the mafia members (Role or Goon) is randomly assigned to be the Usurper. While loyal to the mafia itself, the Usurper is power-hungry and wants to be the Godfather. If the Usurper can somehow get the Godfather killed, he becomes the new Godfather and can re-establish the hierarchy (i.e. second-in-command, etc.).

The Forces of Justice

Note: The Detective role is mandatory. Any other justice role is optional; it is up to the GM to include or exclude them depending on personal preference.

The Forces of Justice roles can become "corrupt", within certain restrictions, and side with the Mafia. They must PM the GM about it first, so they can stop potential game wrecking.

Detective:
1. Each day, the Detective can interrogate a player by PMing the GM the player’s name. The GM returns a ‘guilty’ verdict if said player belongs to the mafia and a ‘innocent’ judgment otherwise. This is not always 100% accurate, though (i.e. the Framer’s ability).

FBI Agent:
1. Every other day, the FBI Agent can learn a player’s role by PMing the GM the player’s name. If said player is in the mafia, he/she is identified as a townsperson.
2. Every other day, the FBI Agent can analyze a dead player’s body by PMing the GM. If a mafia victim is investigated, the FBI Agent learns the role (i.e. undoing the Cleaner’s power). If a lynch victim is investigated, the last player “associated” with the victim (i.e. if a role used an ability on him/her) is identified.

Secret Service Agent:
1. The secret service agent is aware of the Governor’s identity.
2. Each night, the Secret Service Agent can PM the GM a name of a player to protect. If the mafia targets that player, he/she is protected.
3. If the Secret Service Agent chooses to do so, he can prevent a town lynching but his identity is revealed.

CIA Agent:
1. Every other day, the CIA Agent can ‘arrest’ three players. Any votes or abilities used by said players up to that point are not annulled, but they are inactive for the rest of the day.
2. Every other day, the CIA Agent can set up surveillance targeting a specific player. The CIA Agent learns of any other players that target said player (i.e. use their role powers on him/her) and of any items said player was holding associated with that player’s role (i.e. a gun could be indicative of either mafia or justice alliance). Creativity is encouraged on the part of the GM.

NSA Agent:
1. Every day, the NSA Agent can wire-tap one player. Any PMs sent by said player to the GM are forwarded to the NSA Agent.

Other Roles

Note: Not all of these roles need to be included. It’s up to the GM’s discretion to use them. If there are more players than roles, then any remaining players are considered townspeople.

Governor:
1. The Governor can PM the GM, requesting that that day’s lynch be stopped, under the following conditions:
a) It is not himself
b) The player has not already been saved by the Governor previously (i.e. this only works once/player)

Travelling Salesman:
1. Every other day, the Travelling Salesman can leave town on ‘business,’ making him immune to lynching that day and that night’s mafia hit (i.e. The GM doesn’t reveal his identity in the summary).
2. Every day, the Travelling Salesman can ‘sell’ his vote to a player, allowing that player to have double-voting power but he becomes unable to vote himself as a consequence. At any day thereafter, he can cash in and have a voting power equal to as many votes he has sold in previous days, however, now his customers will be unable to vote. He can restart the cycle again the next day.

Miller:
1. The Miller is a regular townsperson except, upon investigation, he is revealed to be guilty. Upon death, he is revealed just to be a townsperson by the GM. His true identity is only revealed at round end.

Jester:
1. The Jester’s goal is to get lynched. If he succeeds, any players that voted for his lynch can’t vote or use role abilities the next day.

Angel:
1. Once per round, the Angel can opt to ‘switch’ places with the lynched or mafia victim for either the day or night phase, sacrificing himself instead. The Angel cannot be conned by the Con-Man or blackmailed by the Extortionist.

Doctor:
1. Every day, the Doctor can opt to bring the previous night’s mafia victim back to life with a 25% chance of success. If he succeeds, the chances of revival for the next victim drop by 5%.

Lawyer:
1. The Lawyer can represent a player each day.
2. If that player is to be lynched, then he can contest the results. If the number of votes for the Lawyer’s client is at most 5 more than those for the next leading player, that player is lynched instead. Otherwise, he has a 50% chance of successfully transferring the lynch to the next leading player.
3. The player can’t be interrogated (Detective) or arrested (CIA) on that day. These roles can still use their powers on other players, however.

Hider:
1. Every night, the Hider can hide at another player’s house by PMing the GM. In doing so, he is immune from the mafia when targeted, but is also killed if his host is targeted.
2. If the Hider chooses to hide at a mafia member’s home, he is automatically killed.

Townsperson:
1. A townsperson has no special abilities. As a citizen, however, he/she is entitled to voting rights in town lynches.

Fixes

04/03/2011
- Updated Con Man role and balanced it a bit more.
- Clarification regarding corruption; justice can in fact be corrupted.
- Added in Zairak's name to the bottom of first post.

© Copyright, Zairak, AsteriskRocks & OverMind

Last edited by OverMind; 03-04-2011 at 11:51 AM.
  #2  
Old 12-20-2009
OverMind's Avatar
OverMind OverMind is offline
 
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Blurb: My sexual preference is often.
Posts: 5,012
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[Reserved Post]

Last edited by OverMind; 03-04-2011 at 11:33 AM.
  #3  
Old 12-20-2009
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OverMind OverMind is offline
 
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[Reserved Post]
  #4  
Old 12-20-2009
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Fat1Fared Fat1Fared is offline
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can I make a post here ^_^
  #5  
Old 12-20-2009
OverMind's Avatar
OverMind OverMind is offline
 
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Posting is fine, but please keep the spam to a minimum.

I've posted this now so prospective players can study the rules.
  #6  
Old 12-20-2009
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grimfang999 grimfang999 is offline
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ill sign up i guess, but the nextortionist seems a bit overpowered
  #7  
Old 12-20-2009
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You sign up in the social group, not the topic.
  #8  
Old 12-20-2009
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Ishikawa Oshro Ishikawa Oshro is offline
 
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I guess ill sign myself up then.
>.>
  #9  
Old 12-20-2009
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OverMind OverMind is offline
 
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Quote:
Originally Posted by grimfang999 View Post
ill sign up i guess, but the nextortionist seems a bit overpowered
That's why we're in beta. If a role is underpowered or overpowered, we can make the necessary changes after a trial run.
  #10  
Old 12-22-2009
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OverMind OverMind is offline
 
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Sign ups end now.

Here's the current player's list:
Quote:
- AsterGray
- bakurachick
- AllisonWalker
- 0mnislash17
- Fat1Fared
- AsteriskRocks
- berober04
- killshot
- WeirdSmells
- yamiangie
- FanMan
- grimfang999
- Ishikawa Oshro
- Kipper
- Zairak
- Kudos
- Insane
- Panikkay
- easygoinguchiha
- darkarcher
I'm choosing a Godfather right now and handing out roles, round hasn't started yet.

Last edited by OverMind; 12-22-2009 at 02:18 PM.
  #11  
Old 12-22-2009
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An evil presence exists in Bears City. You can’t hear it, smell it, or see it – but you can feel it.

This didn’t happen overnight, of course. It was a gradual process, with the mafia establishing themselves through racketeering, gradually moving into bribery, and then expanding their influence into all sorts of other criminal activities. The townspeople assumed that justice would take its course and remove this threat; they turned a blind eye to it all and went about with their usual business – until it became too late. That’s when friends started disappearing – for no apparent reason.

Well, no one does anything without a reason, but the motive remained unclear. It wasn’t until federal agents got involved that they realized that the mafia’s motive was the complete takeover of Bears City. It all made sense! If the mafia could gradually eliminate anyone outside their ranks, one by one, the city would be theirs eventually.

With the dissemination of this information via word-of-mouth, and rumour, fear eventually turned into anger, which turned into action. The town would no longer stand idly by while their friends and family were invited to ‘swim with the fishes.’ In retaliation, the townspeople began taking names, and asking questions later; they resorted to lynching. Of course, no one can really tell the difference between innocent and guilty. Be wary of thy neighbour.

Quote:
Player’s List
- AsterGray
- bakurachick
- AllisonWalker
- 0mnislash17
- Fat1Fared
- AsteriskRocks
- berober04
- killshot
- WeirdSmells
- yamiangie
- FanMan
- grimfang999
- Ishikawa Oshro
- Kipper
- Zairak
- Kudos
- Insane
- Panikkay
- easygoinguchiha
- darkarcher
Round Start
Day 1 Start (Day ends at 3 PM Eastern Time Tomorrow; Night Phase ends at 4 PM immediately following)

*EDIT:* A player needs at least 11 votes (majority) for voting to stop.

Last edited by OverMind; 12-22-2009 at 04:01 PM.
  #12  
Old 12-22-2009
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Zairak Zairak is offline
 
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Vote: [FanMan]

EDIT:

I guess I'll hijack this post for the purposes of keeping the Sign Up List.

Sign Up List: 13
AsterGray
grimfang999
berober04
yamiangie
0mnislash17
Ishikawa Oshro
killshot
Ninjasplaycardgames2
Fat1Fared
Mystical
bakurachick
kudos
Spoofs3

Last edited by Zairak; 02-04-2011 at 11:25 PM.
  #13  
Old 12-22-2009
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Fat1Fared Fat1Fared is offline
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VOTE: [FanMan]
  #14  
Old 12-22-2009
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OverMind OverMind is offline
 
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[The Travelling Salesman has sold his vote for today to 0mnislash17]
  #15  
Old 12-22-2009
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0mnislash17 0mnislash17 is offline
 
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VOTE: [Kudos]

Both votes of course.
  #16  
Old 12-22-2009
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Panikkay Panikkay is offline
 
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VOTE: [FanMan]
  #17  
Old 12-22-2009
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WeirdSmells WeirdSmells is offline
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VOTE: [FANMAN]
  #18  
Old 12-22-2009
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grimfang999 grimfang999 is offline
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VOTE: [FANMAN]

hooray for robotic following!!!
  #19  
Old 12-22-2009
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killshot killshot is offline
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VOTE: [FanMan]
  #20  
Old 12-22-2009
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v0t3: [F@NM@N]
  #21  
Old 12-22-2009
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AllisonWalker AllisonWalker is offline
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I vote Omni!
  #22  
Old 12-22-2009
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WeirdSmells WeirdSmells is offline
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Quote:
Originally Posted by AllisonWalker View Post
VOTE:[0mnislash]
Fix'd
  #23  
Old 12-22-2009
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0mnislash17 0mnislash17 is offline
 
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Quote:
Originally Posted by AllisonWalker View Post
I vote Omni!
I will be sure to remember this.
  #24  
Old 12-22-2009
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AllisonWalker AllisonWalker is offline
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Quote:
Originally Posted by 0mnislash17 View Post
I will be sure to remember this.
O_O'
  #25  
Old 12-22-2009
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Quote:
Originally Posted by 0mnislash17 View Post
I will be sure to remember this.
Therefore you are a maf-*silenced*

EDIT: Not promoting anymore spam.
  #26  
Old 12-22-2009
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OverMind OverMind is offline
 
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[The Kidnapper has kidnapped Fat1Fared. He has left a ransom note.]

Quote:
I have Fat1Fared. if you ever want to see him or his flatulence alive again kill the one named kudos. Oh, and F you. Good day

-Your friendly neighbourhood kidnapper
[The Extortionist has intimidated darkarcher]
  #27  
Old 12-22-2009
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berober04 berober04 is offline
 
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VOTE: [FanMan]
  #28  
Old 12-22-2009
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Fat1Fared Fat1Fared is offline
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Quote:
[The Kidnapper has kidnapped Fat1Fared. He has left a ransom note.]

Quote:
I have Fat1Fared. if you ever want to see him or his flatulence alive again kill the one named kudos. Oh, and F you. Good day

-Your friendly neighbourhood kidnapper
[The Extortionist has intimidated darkarcher]
Reply With Quote
you FOOL, do you actually think anyone cares about me?

PS Everyone don't give in to this weakwilled character, I will not let them kill Kudos and her chibi avatar (what does chibi even mean <__<)

PSS Kidnapper or any Maifa member, can you please PM me, I have something wish to ask you and I betray you, you can kill me,

Last edited by Fat1Fared; 12-22-2009 at 06:32 PM.
  #29  
Old 12-22-2009
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AllisonWalker AllisonWalker is offline
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Oh no, not Fared! D:
  #30  
Old 12-22-2009
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Panikkay Panikkay is offline
 
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Blurb: 5 METERS >D
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Oh, come on! Why Fared? D:
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